When I was a child, my neighbor Adam and I were fond of board games, almost obsessively so. We spent summer days playing game after game, which taught us valuable life lessons:
Pay Day, a salary budgeting game, with true-to-life financial setbacks such as losing money at the tracks and having to pay taxes on monthly purchases of diamonds. Lesson learned: never declare.
Operation, which teaches children how to get little tiny organs out of an electrically charged man, or, as I like to think of it, early training for getting short pieces of toast out of the toaster. Lesson learned: your hip bone is connected to your leg bone.
Chicken Out, the objective of which is to try to get your chickens across the road without getting creamed by oncoming traffic. Lesson learned: always look both ways and don't draw the wrong card.
Monopoly, which taught me that I never, ever wanted to go to jail in real life because I would lose three turns. Lesson learned: capitalism is great when you’re winning.
I haven't been a game player for quite a few years, in part because you don't get summer vacations when you're 25 years old, and also because when a person my age says "let's play a game," it is often assumed that the game should revolve around beer, and those kinds of games are really no fun at all.
No, I have been mostly board-game-free, until this past week when I found out that game lovers still exist and they exist here, at 9 pm, three nights a week when the island toxic waste cleanup team is in town.
Carcassonne is always our game of choice. This could be because not all of us players are adept at learning the rules to a new game, but it's more likely that we always play Carcassonne because it is The Best Game Ever. It was even Spiel des Jahres in Germany. You can bet your American dollar that Monopoly was never the Spiel des Jahres in Germany, no sir.
It is a tile board game, with the objective of building a city, one tile at a time. Each tile may have a road, a farm, a walled city, or a combination of the above. On each turn, each player draws a tile and lays it down adjacent to another tile already in play. As you build and claim cities, farms, and monasteries, you simultaneously collect points. Am I starting to sound like the type of person who dresses up for medieval fairs and comic book conventions? But wait, wait, the best part of all: the players are called Meeples.
Trust me, Carcassone is great. I never achieved my dreams of being a great conqueror, the leader of an authoritarian regime, or even a decent playground bully. This game makes up for these failures. This game is my chance to achieve supreme domination at least once out of every four games. And with each game I'm learning the valuable lesson that dominating over everyone feels really good.











